Command the battle
before it begins
Create build orders, analyse units, explore faction tech trees and prepare for every Dawn of War IV matchup.
Dawn of War IV is not out yet. Every statistic on this site is a labelled placeholder until the game ships on 17 September 2026 and we can measure it. How we verify data.
Space Marines · Standard Marine opening
0:00Servitor crew
- 0:15Chapel-BarracksConstruct building
- 0:48Scout SquadProduce unit
- 1:10Capture nearest requisition pointCapture point
Your tactical command centre for Dawn of War IV.
Primary tools
- Planner onlineBuildConstruct and optimise complete opening sequences.Open
- 4 tech treesUpgradeExplore faction technology, research and unit progression.Open
- Provisional dataCompareAnalyse combat roles, costs, weapons and counters.Open
- 5 schematicsControlPlan map routes, objectives and territorial expansion.Open
Faction intelligence
Choose your army
A small, expensive, extremely durable force that wins by never losing a squad.
Hold what you take. Reinforce rather than replace, and let upgrades compound.
- Tactical strengths
- Squads survive engagements other factions would lose outright
- Reinforcing mid-fight keeps veteran squads and their upgrades alive
- Strong, flexible weapon upgrades on ordinary line infantry
- Known weaknesses
- Low model count makes every loss expensive
- Slow to cover a wide map early — a fast opponent takes more points
- Poor at punishing a spread-out enemy without vehicles
Difficulty
2 out of 52/5
Featured units9 in database
Strategic intelligence
Current battlefield picture
Dawn of War IV has not shipped. Here is what is confirmed, what is planned, and what this site can already do.
Deployment schedule
- 14 September 2026Confirmed
Commander Edition early access
Early access opens three days ahead of the general release for Commander Edition owners.
- 17 September 2026Confirmed
PC launch
Four factions, four campaign storylines across more than seventy missions, Skirmish, co-op, Last Stand and 1v1/2v2/3v3 multiplayer.
- Autumn 2026 – Spring 2027Planned
Crusade
A replayable strategic campaign mode announced as part of the Year One plan.
- Autumn 2026 – Spring 2027Planned
Map packs
Additional multiplayer and Skirmish maps.
- Autumn 2026 – Spring 2027Planned
Mission editor
Community mission creation tools. The likely foundation of a custom-content ecosystem.
- Autumn 2026 – Spring 2027Planned
Additional Commander scenarios
Further scenarios built around individual commanders.
Newly published builds
12 total- Standard Marine openingMarines · 16 steps · patch 1.0.0Experimental
- Assault Squad timing pushMarines · 13 steps · patch 1.0.0Experimental
- Devastator defensive holdMarines · 14 steps · patch 1.0.0Experimental
- Boyz floodOrks · 15 steps · patch 1.0.0Experimental
- Boyz into NobzOrks · 14 steps · patch 1.0.0Experimental
- Stormboyz raidOrks · 13 steps · patch 1.0.0Experimental
Tool readiness
Unit, weapon and upgrade database
Structure complete, values provisional
Faction tech trees
Complete for all four launch factions
Build-order planner
Online, projecting against provisional costs
Counter and comparison tools
Editorial relations only, no combat modelling
Patch and balance centre
Awaiting the first release
Replay analysis and ladder statistics
Feasibility unknown until after early access
Nothing on this site has been measured in game. Read the methodology for how that changes at launch.