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Orks deployment plan

Stormboyz raid

Reach the enemy's support units and builders before their line is set.

ExperimentalAdvancedPatch 1.0.0Guzcuttavs adeptus mechanicus

Published for discussion. Timings are unproven.

Build sequence

13 steps
  1. 0:00GretchinProduce unit
  2. 0:12Boy HutConstruct building
  3. 0:38Slugga BoyzProduce unit
  4. 0:58Capture two pointsCapture point
  5. 1:28GeneratorBuild generator
  6. 1:50Slugga BoyzProduce unit
  7. 2:40More Dakka — Tier 2Advance tier
  8. 3:20Scout the enemy line — find the heavy weapon squadsNote
  9. 3:40StormboyzProduce unit
  10. 4:15StormboyzProduce unit
  11. 4:40Engage frontally with Boyz to fix the lineNote
  12. 4:55Jump both Stormboyz squads onto the support unitsCommander ability
  13. 5:40Raid outcomeBranchSupport killed → push immediately with everything. Raid failed → retreat and rebuild Boyz.

Resource projection

0:001:403:205:006:40
Requisition · peak 915Power · peak 149(own scale)
Total spend
Requisition1480
Final population
Population56/300

Sequence valid

Every step is affordable at its stated timing and its prerequisites are met.

Execution notes

Built for armies that want to sit behind a firing line. Boyz occupy the front while Stormboyz go over it. Requires knowing where the support units are, so scout first.

Adaptations

If: Detection present
Abandon the raid and convert into a standard Boyz flood.

Known weaknesses

  • Very poor if the opponent has detection or a mobile reserve
  • Stormboyz are lost for nothing if they land on the wrong target

Unproven build

This build was written before Dawn of War IV was released. Its timings come from provisional statistics and it has never been played.

Data for patch 1.0.0 · Not yet verified