Trust
Data methodology
Where every number on this site comes from, how it is labelled, and what changes at launch.
Nothing here has been measured
What is confirmed
Only material published by the developer or publisher is treated as fact: the release dates, the four launch factions, the three resources visible in gameplay footage, the game modes, the campaign scale, and the two Space Marine structures shown in published material. Unit names follow established Warhammer 40,000 usage. Everything else — costs, build times, health, damage, ranges — is invented.
Provenance labels
Every stat-bearing record carries one of these. Today, essentially all of them read Provisional.
- Official
- Published by the developer or publisher.
- Observed
- Measured in the released game by a documented test method.
- Replay-derived
- Calculated from parsed matches. Sample size shown alongside.
- Community-reported
- Submitted by a player and not yet independently verified.
- Provisional
- Modelled ahead of release. Placeholder for structure and testing — not a measured value.
- Superseded
- Accurate for an earlier patch, kept for history.
The economy model
The planner projects resources with a deliberately simple model, stated here in full so nobody has to guess what it assumes:
- Starting resources: 500 requisition, 100 power.
- Headquarters income: 220 requisition per minute before any capture.
- A captured point adds 75 requisition per minute, from the moment it is taken.
- A structure's income begins when it finishes building, not when it starts.
- Costs are deducted in full at the moment a step is placed.
- Population cap is 300.
- Reinforcing charges the per-model reinforce cost and adds no population.
- Nothing models unit deaths, enemy interference, map travel time or micro.
These rates were chosen so the site's own starter builds are affordable as written — a validation script checks that on every data change. When measured figures arrive, the rates are replaced and the builds are re-timed against them, not the other way round.
What happens at launch
- 01Early access opens 14 September 2026. Data entry begins immediately, accuracy before breadth.
- 02Each verified value moves from Provisional to Observed, with a test method and a date recorded against it.
- 03Automated validation runs on every change: impossible costs, unreachable units, circular prerequisites, unaffordable builds.
- 04A second reviewer checks any high-impact change before it publishes.
- 05Every build and comparison built on a changed value is flagged for review.
- 06Corrections are published with a visible change history rather than edited away.
Tool readiness
- Unit, weapon and upgrade databaseStructure complete, values provisional
- Faction tech treesComplete for all four launch factions
- Build-order plannerOnline, projecting against provisional costs
- Counter and comparison toolsEditorial relations only, no combat modelling
- Patch and balance centreAwaiting the first release
- Replay analysis and ladder statisticsFeasibility unknown until after early access
Corrections
If a value here is wrong, it should be reported and fixed rather than worked around. Until the contributor workflow opens, corrections go through the community channels linked from the footer.
Assets and affiliation
Every icon, schematic and diagram on this site is original work. No official logo, emblem, interface art or map image is reproduced, and map schematics are drawn from our own coordinates rather than traced.
DawnOfWar4Planner.com is an unofficial fan-created companion website and is not affiliated with or endorsed by Games Workshop, KING Art Games, Deep Silver or PLAION.