InfantryTier 2
Assault Squad
Space Marines · Produced at the Chapel-Barracks
Jump-pack infantry that closes ground fast and forces a fight where the enemy did not want one.
- When to build
- Against ranged armies that want to hold a line, and to punish exposed support units.
- When not to build
- Into massed melee infantry — they will be outnumbered and ground down.
- Key targets
- Artillery · Heavy weapon squads · Isolated builders
- Main risks
- Arrives alone if the jump is mistimed · Poor against heavy armour
Combat record
- Models
- 5
- Health (per model)
- 200
- Armour
- Heavy infantry
- Range
- Melee
- Speed
- 5.6
- Reinforce
- 70 req · 6s
Roles
MeleeAnti-infantry
Data for patch 1.0.0 · Not yet verified
Unverified data
Dawn of War IV has not been released and none of these values have been measured. Read the methodology.
| Weapon | Family | Damage | Range | Cooldown | Carried | Fitted |
|---|---|---|---|---|---|---|
| Chainsword | Melee | 26 | 1 | 1.4s | 5 | Standard |
| Bolt pistol | Bolt | 9 | 10 | 0.9s | 5 | Standard |
Jump pack assault
Leap over terrain directly into contact.
Relocates the squad past obstacles and knocks back on landing.
Cooldown 45sGround
No upgrades recorded.
Strong against
Countered by
- No relations recorded yet.
No balance history yet — Dawn of War IV has not been released. This unit's record begins at patch 1.0.0.
Prerequisites
What this unit needs
- Advance to Tier 2