Skip to content
InfantryTier 2

Assault Squad

Space Marines · Produced at the Chapel-Barracks

Jump-pack infantry that closes ground fast and forces a fight where the enemy did not want one.

When to build
Against ranged armies that want to hold a line, and to punish exposed support units.
When not to build
Into massed melee infantry — they will be outnumbered and ground down.
Key targets
Artillery · Heavy weapon squads · Isolated builders
Main risks
Arrives alone if the jump is mistimed · Poor against heavy armour

Combat record

Requisition
Requisition340
Power
Power30
Population
Population14
Build time
Build time32s
Models
5
Health (per model)
200
Armour
Heavy infantry
Range
Melee
Speed
5.6
Reinforce
70 req · 6s

Roles

MeleeAnti-infantry

Data for patch 1.0.0 · Not yet verified

Unverified data

Dawn of War IV has not been released and none of these values have been measured. Read the methodology.
WeaponFamilyDamageRangeCooldownCarriedFitted
ChainswordMelee2611.4s5Standard
Bolt pistolBolt9100.9s5Standard

Prerequisites

What this unit needs

  • Advance to Tier 2