Tactical schematic
Space Marines tech tree
Select any node to illuminate every prerequisite behind it and total what the route actually costs.
Tech schematic
Route inspector
Select a node to illuminate its prerequisite route and total its cumulative cost.
Accessible list
Unlock requirements
The same tech tree as text, by tier.
Tier 1
SanctumStructure
40090s
No prerequisites.
Chapel-BarracksStructure
15030s
Requires: Sanctum
Plasma generatorStructure
10025s
Requires: Sanctum
Listening postStructure
8018s
Requires: Sanctum
Advance to Tier 2Research
2005050s
Requires: Sanctum
Servitor crewUnit
10012s
Requires: Sanctum
Scout SquadUnit
20020s
Requires: Chapel-Barracks
Tactical SquadUnit
3001528s
Requires: Chapel-Barracks
Tier 2
ArmouryStructure
2002540s
Requires: Sanctum, Advance to Tier 2
StratagemStructure
1502035s
Requires: Sanctum, Advance to Tier 2
Advance to Tier 3Research
35012570s
Requires: Advance to Tier 2, Sanctum
Bolter drillsResearch
1504045s
Requires: Armoury
Plasma gun issueResearch
1206040s
Requires: Armoury
Missile launcher issueResearch
1407045s
Requires: Armoury
Assault SquadUnit
3403032s
Requires: Advance to Tier 2, Chapel-Barracks
Devastator SquadUnit
3804534s
Requires: Advance to Tier 2, Chapel-Barracks
ApothecaryUnit
2004024s
Requires: Stratagem
Land SpeederUnit
2507030s
Requires: Machine Cult, Advance to Tier 2
Tier 3
Machine CultStructure
3007550s
Requires: Armoury, Advance to Tier 3
Ceramite platingResearch
25011060s
Requires: Advance to Tier 3, Armoury
DreadnoughtUnit
40013045s
Requires: Machine Cult, Advance to Tier 3
PredatorUnit
45016050s
Requires: Machine Cult, Advance to Tier 3
Provisional costs
Data for patch 1.0.0 · Not yet verified