Skip to content

Space Marines deployment plan

Devastator defensive hold

Survive early aggression and reach Tier 3 with the map halved but intact.

ExperimentalIntermediatePatch 1.0.0vs orks

Published for discussion. Timings are unproven.

Build sequence

14 steps
  1. 0:00Servitor crewProduce unit
  2. 0:15Chapel-BarracksConstruct building
  3. 0:45Scout SquadProduce unit
  4. 1:05Capture the two closest points onlyCapture point
  5. 1:35Tactical SquadProduce unit
  6. 2:10Listening postConstruct building
  7. 2:35Plasma generatorBuild generator
  8. 3:05Tactical SquadProduce unit
  9. 3:50Advance to Tier 2Advance tier
  10. 4:55Devastator SquadProduce unit
  11. 5:20ArmouryConstruct building
  12. 5:50Keep both Tacticals at full strengthReinforce squad
  13. 6:20Bolter drillsResearch
  14. 7:00Hold. Do not chase retreating Boyz.Note

Resource projection

0:002:014:036:048:05
Requisition · peak 725Power · peak 100(own scale)
Total spend
Requisition2220
Final population
Population51/300

Sequence valid

Every step is affordable at its stated timing and its prerequisites are met.

Execution notes

Built for the Ork matchup. Concede the far half of the map deliberately, fortify two points, and let Devastators and reinforced Tacticals break the first two pushes.

Adaptations

If: Opponent does not attack by six minutes
Abandon the hold, take a third point and tech to Tier 3 immediately.

Known weaknesses

  • Gives up map control voluntarily
  • Loses to a patient opponent who refuses to attack

Unproven build

This build was written before Dawn of War IV was released. Its timings come from provisional statistics and it has never been played.

Data for patch 1.0.0 · Not yet verified