InfantryTier 2
Devastator Squad
Space Marines · Produced at the Chapel-Barracks
Static heavy weapons. The faction's answer to vehicles before Tier 3, and helpless if reached.
- When to build
- The moment you scout a vehicle, or to break a fortified point.
- When not to build
- As a first tier 2 unit on an open map where they will be flanked.
- Key targets
- Vehicles · Walkers · Structures
- Main risks
- Cannot escape a melee squad · Wasted damage if the enemy fields only infantry
Combat record
- Models
- 4
- Health (per model)
- 195
- Armour
- Heavy infantry
- Range
- Long
- Speed
- 3.4
- Reinforce
- 80 req · 7s
Roles
Anti-armourAnti-building
Data for patch 1.0.0 · Not yet verified
Unverified data
Dawn of War IV has not been released and none of these values have been measured. Read the methodology.
| Weapon | Family | Damage | Range | Cooldown | Carried | Fitted |
|---|---|---|---|---|---|---|
| Boltgun | Bolt | 14 | 22 | 1.1s | 2 | Standard |
| Heavy bolter | Bolt | 20 | 28 | 0.8s | 2 | Standard |
| Missile launcher | Missile | 62 | 34 | 4.2s | 2 | Upgrade |
No abilities recorded.
Missile launcher issue
Adds two missile launcher slots to Devastator Squads.
Take before any vehicle timing you have scouted. Late is worse than never.
1407045s
No balance history yet — Dawn of War IV has not been released. This unit's record begins at patch 1.0.0.
Prerequisites
What this unit needs
- Advance to Tier 2