InfantryTier 1
Slugga Boyz
Orks · Produced at the Boy Hut
The Ork opening. Individually pathetic, collectively the strongest early melee in the game.
- When to build
- First, second and third. Keep building them.
- When not to build
- Into suppression or heavy area damage without support.
- Key targets
- Ranged infantry · Builders · Capture points
- Main risks
- Suppressed and slaughtered at range · Poor against armour
Combat record
- Models
- 8
- Health (per model)
- 85
- Armour
- Light infantry
- Range
- Melee
- Speed
- 4.8
- Reinforce
- 25 req · 3s
Roles
MeleeCapture
Data for patch 1.0.0 · Not yet verified
Unverified data
Dawn of War IV has not been released and none of these values have been measured. Read the methodology.
| Weapon | Family | Damage | Range | Cooldown | Carried | Fitted |
|---|---|---|---|---|---|---|
| Choppa | Melee | 20 | 1 | 1.2s | 8 | Standard |
| Slugga | Kustom | 8 | 9 | 0.7s | 8 | Standard |
Waaagh! call
Whips nearby Orks into a frenzy.
Nearby Ork infantry gain movement and melee damage for a short time.
Cooldown 90sDuration 25sSelf
Bigger Choppas
Increases choppa damage for all Ork infantry.
The single best upgrade in the faction if you are already winning melee. Pointless if you are being kited.
1403542s
More Boyz
Increases squad model cap and reinforcement ceiling.
Compounds with Bigger Choppas. Take both or neither — half the combination is not worth the research time.
1604050s
No balance history yet — Dawn of War IV has not been released. This unit's record begins at patch 1.0.0.