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Orks deployment plan

Boyz into Nobz

Open with pressure, then transition into Nobz before the opponent's armour arrives.

ExperimentalIntermediatePatch 1.0.0Gorgutz

Published for discussion. Timings are unproven.

Build sequence

14 steps
  1. 0:00GretchinProduce unit
  2. 0:12Boy HutConstruct building
  3. 0:38Slugga BoyzProduce unit
  4. 1:00Capture three pointsCapture point
  5. 1:15GretchinProduce unit
  6. 1:35GeneratorBuild generator
  7. 2:00Shoota BoyzProduce unit
  8. 2:30Waaagh! BannerConstruct building
  9. 2:55Second generatorBuild generator
  10. 3:25More Dakka — Tier 2Advance tier
  11. 4:20Mek ShopConstruct building
  12. 5:00NobzProduce unit
  13. 5:30Bigger ChoppasResearch
  14. 6:10Armour checkBranchVehicles present → research rokkit launchas next. No vehicles → take More Boyz.

Resource projection

0:001:483:365:247:12
Requisition · peak 787Power · peak 198(own scale)
Total spend
Requisition1875
Final population
Population49/300

Sequence valid

Every step is affordable at its stated timing and its prerequisites are met.

Execution notes

A more honest Ork build than the pure flood. Early Boyz buy the map, Tier 2 arrives around five minutes, and Nobz answer the armour that the flood cannot.

Adaptations

If: Opponent has no armour at seven minutes
Skip Nobz, take More Boyz and Bigger Choppas instead.

Known weaknesses

  • Weaker peak pressure than the flood
  • Nobz are expensive to replace once lost

Unproven build

This build was written before Dawn of War IV was released. Its timings come from provisional statistics and it has never been played.

Data for patch 1.0.0 · Not yet verified