Orks deployment plan
Boyz into Nobz
Open with pressure, then transition into Nobz before the opponent's armour arrives.
ExperimentalIntermediatePatch 1.0.0Gorgutz
Published for discussion. Timings are unproven.
Build sequence
14 steps- 0:00GretchinProduce unit
- 0:12Boy HutConstruct building
- 0:38Slugga BoyzProduce unit
- 1:00Capture three pointsCapture point
- 1:15GretchinProduce unit
- 1:35GeneratorBuild generator
- 2:00Shoota BoyzProduce unit
- 2:30Waaagh! BannerConstruct building
- 2:55Second generatorBuild generator
- 3:25More Dakka — Tier 2Advance tier
- 4:20Mek ShopConstruct building
- 5:00NobzProduce unit
- 5:30Bigger ChoppasResearch
- 6:10Armour checkBranchVehicles present → research rokkit launchas next. No vehicles → take More Boyz.
Resource projection
- Total spend
- 1875
- Final population
- 49/300
Sequence valid
Every step is affordable at its stated timing and its prerequisites are met.
Execution notes
A more honest Ork build than the pure flood. Early Boyz buy the map, Tier 2 arrives around five minutes, and Nobz answer the armour that the flood cannot.
Adaptations
- If: Opponent has no armour at seven minutes
- Skip Nobz, take More Boyz and Bigger Choppas instead.
Known weaknesses
- Weaker peak pressure than the flood
- Nobz are expensive to replace once lost
Unproven build
This build was written before Dawn of War IV was released. Its timings come from provisional statistics and it has never been played.
Data for patch 1.0.0 · Not yet verified