Orks deployment plan
Boyz flood
Take four points by three minutes and never stop attacking.
ExperimentalBeginnerPatch 1.0.0Gorgutz
Published for discussion. Timings are unproven.
Build sequence
15 steps- 0:00GretchinProduce unit
- 0:12Boy HutConstruct building
- 0:25GretchinProduce unit
- 0:40Slugga BoyzProduce unit
- 1:00Capture two pointsCapture point
- 1:15Second Boy HutConstruct building
- 1:35Slugga BoyzProduce unit
- 1:55GeneratorBuild generator
- 2:20Capture two more pointsCapture point
- 2:45Slugga BoyzProduce unit
- 3:05Waaagh! call — commit to the first pushCommander ability
- 3:25Shoota BoyzProduce unit
- 3:40Reinforce continuously — never stopReinforce squad
- 4:10Waaagh! Banner on the forward pointConstruct building
- 4:50Is the enemy holding?BranchHolding → take Tier 2 for Nobz. Broken → keep flooding and take the map.
Resource projection
- Total spend
- 1500
- Final population
- 60/300
Sequence valid
Every step is affordable at its stated timing and its prerequisites are met.
Execution notes
The Ork default. Two Boy Huts and continuous production. The build has no answer to armour by design — the intention is that the game is decided before armour matters.
Adaptations
- If: Vehicle scouted
- Stop Boyz production, take Tier 2 and research rokkit launchas.
- If: Both pushes repelled
- Fall back to three points, tech to Tier 2 and play for Nobz.
Known weaknesses
- No anti-vehicle option at all
- Collapses if the first two pushes achieve nothing
Unproven build
This build was written before Dawn of War IV was released. Its timings come from provisional statistics and it has never been played.
Data for patch 1.0.0 · Not yet verified