InfantryTier 1
Scout Squad
Space Marines · Produced at the Chapel-Barracks
Cheap, fast and able to see what others cannot. The opening capture unit and the faction's only early detection.
- When to build
- First combat unit in almost every opening. Two on a large map.
- When not to build
- As a fighting squad past the first few minutes — they lose to anything that stands still.
- Key targets
- Enemy builders · Uncontested capture points
- Main risks
- Loses any straight fight · Dies quickly to area damage
Combat record
- Models
- 4
- Health (per model)
- 130
- Armour
- Light infantry
- Range
- Medium
- Speed
- 5.0
- Reinforce
- 50 req · 5s
Roles
CaptureDetection
Data for patch 1.0.0 · Not yet verified
Unverified data
Dawn of War IV has not been released and none of these values have been measured. Read the methodology.
| Weapon | Family | Damage | Range | Cooldown | Carried | Fitted |
|---|---|---|---|---|---|---|
| Boltgun | Bolt | 14 | 22 | 1.1s | 4 | Standard |
Infiltrate
The squad moves unseen until it fires or is detected.
Invisible to units without detection while stationary or moving slowly.
Self
Scan for contacts
A sweeping auspex pulse.
Reveals cloaked and hidden units in a radius for a short time.
Cooldown 50sDuration 12sGround
No upgrades recorded.
Strong against
Countered by
- No relations recorded yet.
No balance history yet — Dawn of War IV has not been released. This unit's record begins at patch 1.0.0.