InfantryTier 1
Shoota Boyz
Orks · Produced at the Boy Hut
Boyz with guns. Worse in melee, but they can actually contribute while walking towards you.
- When to build
- As a second squad type once you meet a ranged opponent.
- When not to build
- As your only infantry — Orks still need melee mass to close.
- Key targets
- Light infantry · Retreating squads
- Main risks
- Out-ranged by every disciplined faction · Poor accuracy
Combat record
- Models
- 8
- Health (per model)
- 85
- Armour
- Light infantry
- Range
- Medium
- Speed
- 4.6
- Reinforce
- 28 req · 3s
Roles
Anti-infantryCapture
Data for patch 1.0.0 · Not yet verified
Unverified data
Dawn of War IV has not been released and none of these values have been measured. Read the methodology.
| Weapon | Family | Damage | Range | Cooldown | Carried | Fitted |
|---|---|---|---|---|---|---|
| Shoota | Kustom | 10 | 18 | 0.6s | 8 | Standard |
| Big shoota | Kustom | 18 | 26 | 0.75s | 2 | Upgrade |
| Rokkit launcha | Missile | 58 | 30 | 4.6s | 1 | Upgrade |
No abilities recorded.
Big Shootas
Adds two big shoota slots to Shoota Boyz.
Take against ranged infantry armies you cannot reach quickly.
1105038s
Rokkit Launchas
Adds a rokkit launcha slot to Shoota Boyz.
Mandatory once the enemy has armour. Orks have no other early answer.
1306542s
More Boyz
Increases squad model cap and reinforcement ceiling.
Compounds with Bigger Choppas. Take both or neither — half the combination is not worth the research time.
1604050s
Strong against
- No relations recorded yet.
No balance history yet — Dawn of War IV has not been released. This unit's record begins at patch 1.0.0.