InfantryTier 2
Deathmarks
Necrons · Produced at the Reanimation Chamber
Phase-shifting marksmen. Remove a specific model from a specific squad, from a long way away.
- When to build
- Against support units, heavy weapon teams and commanders.
- When not to build
- As a front-line squad — they cannot take return fire.
- Key targets
- Support units · Commanders · Heavy weapon squads
- Main risks
- Very fragile · Poor against vehicles
Combat record
- Models
- 4
- Health (per model)
- 150
- Armour
- Light infantry
- Range
- Long
- Speed
- 3.8
- Reinforce
- 70 req · 7s
Roles
Anti-infantryDetection
Data for patch 1.0.0 · Not yet verified
Unverified data
Dawn of War IV has not been released and none of these values have been measured. Read the methodology.
| Weapon | Family | Damage | Range | Cooldown | Carried | Fitted |
|---|---|---|---|---|---|---|
| Gauss flayer | Gauss | 16 | 24 | 1.3s | 4 | Standard |
Teleport shroud
Phase-shift to a distant point on the field.
Instantly relocates the squad within a limited radius.
Cooldown 60sGround
Scan for contacts
A sweeping auspex pulse.
Reveals cloaked and hidden units in a radius for a short time.
Cooldown 50sDuration 12sGround
No upgrades recorded.
Strong against
Countered by
- No relations recorded yet.
No balance history yet — Dawn of War IV has not been released. This unit's record begins at patch 1.0.0.
Prerequisites
What this unit needs
- Awaken the Tomb