Necrons deployment plan
Phase-shift aggression
Use phase shifting to solve the faction's speed problem and contest a wide map.
ExperimentalAdvancedPatch 1.0.0Thothmekvs adeptus mechanicus
Published for discussion. Timings are unproven.
Build sequence
14 steps- 0:00Scarab SwarmProduce unit
- 0:16Reanimation ChamberConstruct building
- 0:30Scarab SwarmProduce unit
- 0:58Capture two pointsCapture point
- 1:18Necron WarriorsProduce unit
- 1:50Plasmacyte GeneratorBuild generator
- 2:25Necron WarriorsProduce unit
- 3:00Second generatorBuild generator
- 3:30Awaken the Tomb — Tier 2Advance tier
- 4:30Cryptek VaultConstruct building
- 5:10Phase shiftingResearch
- 6:15DeathmarksProduce unit
- 6:40Phase both Warrior squads into the firing lineCommander ability
- 7:20Engagement outcomeBranchLine broken → take the point and fortify. Repelled → phase out and take improved reanimation.
Resource projection
- Total spend
- 2155
- Final population
- 44/300
Sequence valid
Every step is affordable at its stated timing and its prerequisites are met.
Execution notes
Trades improved reanimation for phase shifting, which is the correct choice against any army that intends to out-range you. Warriors that can appear inside a firing line are a completely different threat.
Adaptations
- If: Opponent plays close-range
- Switch back and take improved reanimation before anything else.
Known weaknesses
- Weaker in a straight attrition fight without improved reanimation
- Wasted research on a small map
Unproven build
This build was written before Dawn of War IV was released. Its timings come from provisional statistics and it has never been played.
Data for patch 1.0.0 · Not yet verified