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Necrons deployment plan

Phase-shift aggression

Use phase shifting to solve the faction's speed problem and contest a wide map.

ExperimentalAdvancedPatch 1.0.0Thothmekvs adeptus mechanicus

Published for discussion. Timings are unproven.

Build sequence

14 steps
  1. 0:00Scarab SwarmProduce unit
  2. 0:16Reanimation ChamberConstruct building
  3. 0:30Scarab SwarmProduce unit
  4. 0:58Capture two pointsCapture point
  5. 1:18Necron WarriorsProduce unit
  6. 1:50Plasmacyte GeneratorBuild generator
  7. 2:25Necron WarriorsProduce unit
  8. 3:00Second generatorBuild generator
  9. 3:30Awaken the Tomb — Tier 2Advance tier
  10. 4:30Cryptek VaultConstruct building
  11. 5:10Phase shiftingResearch
  12. 6:15DeathmarksProduce unit
  13. 6:40Phase both Warrior squads into the firing lineCommander ability
  14. 7:20Engagement outcomeBranchLine broken → take the point and fortify. Repelled → phase out and take improved reanimation.

Resource projection

0:002:054:106:158:20
Requisition · peak 732Power · peak 182(own scale)
Total spend
Requisition2155
Final population
Population44/300

Sequence valid

Every step is affordable at its stated timing and its prerequisites are met.

Execution notes

Trades improved reanimation for phase shifting, which is the correct choice against any army that intends to out-range you. Warriors that can appear inside a firing line are a completely different threat.

Adaptations

If: Opponent plays close-range
Switch back and take improved reanimation before anything else.

Known weaknesses

  • Weaker in a straight attrition fight without improved reanimation
  • Wasted research on a small map

Unproven build

This build was written before Dawn of War IV was released. Its timings come from provisional statistics and it has never been played.

Data for patch 1.0.0 · Not yet verified