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Playing as Space Marines

Space Marines vs Orks

A tempo problem. Orks will take more of the map than you can, and the game turns on whether their first push breaks a defended point.

Opening plan

Scouts first for early points, then two Tactical Squads onto the closest contested point. Do not spread thin — a single strong position beats three weak ones here.

Scouting checklist

  • Count Boy Huts: two means an all-in push is coming
  • Look for a Waaagh! Banner on your side of the map
  • Check whether they have teched at all by four minutes

Timeline

Danger timings

When this matchup typically turns, and what turns it.

  1. 03:00First mass of Slugga Boyz arrives at a contested point
  2. 06:30Nobz appear and your bolters stop being enough

Core interactions

What decides this matchup

  • Reinforcing in place beats retreating — a retreating Marine squad is caught
  • Frag grenades are worth far more here than in any other matchup
  • Ceramite plating is a genuine answer to massed shoota fire

Execution

Recommended builds

Editorial, pre-release

Nobody has played this matchup — the game is unreleased. This guide reasons from provisional statistics and will be rewritten from real games after launch.