Playing as Space Marines
Space Marines vs Adeptus Mechanicus
You are out-ranged at every tier. The matchup is about closing distance on your terms.
Opening plan
Scouts to find the Ranger line early, then Assault Squads at Tier 2 to force engagements the Mechanicus does not want.
Scouting checklist
- Count Voltaic Generators — three by five minutes means a fast Tier 3
- Look for Kataphrons before committing vehicles
Timeline
Danger timings
When this matchup typically turns, and what turns it.
- 04:30Galvanic refinement lands and Rangers out-range everything you have
- 08:00Onager Dunecrawler arrives with detection and heavy fire
Core interactions
What decides this matchup
- Assault Squads hard-counter Kataphrons — jump onto them, do not walk
- Keep a Scout squad with the army for detection against Infiltrators
- Do not build Land Speeders into arc weaponry
Execution
Recommended builds
- Assault Squad timing pushWritten for this matchup · patch 1.0.0
- Standard Marine openingGeneral-purpose opening · patch 1.0.0
Editorial, pre-release
Nobody has played this matchup — the game is unreleased. This guide reasons from provisional statistics and will be rewritten from real games after launch.