Playing as Adeptus Mechanicus
Adeptus Mechanicus vs Orks
A range check. If you hold the line, you win comfortably; if it breaks once, you rarely recover.
Opening plan
Rangers and Vanguard together. Refinement early, then arc weaponry only if you see vehicles.
Scouting checklist
- Watch for Stormboyz — they reach past the screen
- Count Boy Huts to judge the timing of the first push
Timeline
Danger timings
When this matchup typically turns, and what turns it.
- 03:00First Boyz push tests whether your line is set
- 07:00Stormboyz reach Kataphrons and support units
Core interactions
What decides this matchup
- Cover denial matters — do not let Boyz approach through terrain
- Infiltrators are wasted here; build the screen instead
- Onager fire is exceptional into massed light infantry
Execution
Recommended builds
- Ranger firing lineGeneral-purpose opening · patch 1.0.0
- Fast OnagerGeneral-purpose opening · patch 1.0.0
Editorial, pre-release
Nobody has played this matchup — the game is unreleased. This guide reasons from provisional statistics and will be rewritten from real games after launch.