Necrons deployment plan
Warrior wall
Hold a compact position through the early game and reach improved reanimation intact.
ExperimentalBeginnerPatch 1.0.0Thothmek
Published for discussion. Timings are unproven.
Build sequence
14 steps- 0:00Scarab SwarmProduce unit
- 0:16Reanimation ChamberConstruct building
- 0:30Scarab SwarmProduce unit
- 1:00Capture the two nearest pointsCapture point
- 1:20Necron WarriorsProduce unit
- 1:55Plasmacyte GeneratorBuild generator
- 2:20Resonance PylonConstruct building
- 2:45Necron WarriorsProduce unit
- 3:20Second generatorBuild generator
- 3:55Awaken the Tomb — Tier 2Advance tier
- 4:55Cryptek VaultConstruct building
- 5:40Improved reanimationResearch
- 6:40ImmortalsProduce unit
- 7:10Pull any squad down to one model out of combat and let it rebuildNote
Resource projection
- Total spend
- 2305
- Final population
- 48/300
Sequence valid
Every step is affordable at its stated timing and its prerequisites are met.
Execution notes
The Necron default and the best introduction to the faction. Concede distance, hold two points properly, and take improved reanimation before any weapon research — it changes every trade you make afterwards.
Adaptations
- If: Opponent expanding freely
- Take phase shifting and contest a third point rather than holding two.
Known weaknesses
- Very little map control early
- Loses to an opponent who simply takes the rest of the map and waits
Unproven build
This build was written before Dawn of War IV was released. Its timings come from provisional statistics and it has never been played.
Data for patch 1.0.0 · Not yet verified