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Necrons deployment plan

Warrior wall

Hold a compact position through the early game and reach improved reanimation intact.

ExperimentalBeginnerPatch 1.0.0Thothmek

Published for discussion. Timings are unproven.

Build sequence

14 steps
  1. 0:00Scarab SwarmProduce unit
  2. 0:16Reanimation ChamberConstruct building
  3. 0:30Scarab SwarmProduce unit
  4. 1:00Capture the two nearest pointsCapture point
  5. 1:20Necron WarriorsProduce unit
  6. 1:55Plasmacyte GeneratorBuild generator
  7. 2:20Resonance PylonConstruct building
  8. 2:45Necron WarriorsProduce unit
  9. 3:20Second generatorBuild generator
  10. 3:55Awaken the Tomb — Tier 2Advance tier
  11. 4:55Cryptek VaultConstruct building
  12. 5:40Improved reanimationResearch
  13. 6:40ImmortalsProduce unit
  14. 7:10Pull any squad down to one model out of combat and let it rebuildNote

Resource projection

0:002:044:076:118:14
Requisition · peak 690Power · peak 172(own scale)
Total spend
Requisition2305
Final population
Population48/300

Sequence valid

Every step is affordable at its stated timing and its prerequisites are met.

Execution notes

The Necron default and the best introduction to the faction. Concede distance, hold two points properly, and take improved reanimation before any weapon research — it changes every trade you make afterwards.

Adaptations

If: Opponent expanding freely
Take phase shifting and contest a third point rather than holding two.

Known weaknesses

  • Very little map control early
  • Loses to an opponent who simply takes the rest of the map and waits

Unproven build

This build was written before Dawn of War IV was released. Its timings come from provisional statistics and it has never been played.

Data for patch 1.0.0 · Not yet verified