Necrons deployment plan
Doomsday siege
Reach a Doomsday Ark and dismantle a fortified opponent from outside their range.
ExperimentalIntermediatePatch 1.0.0Ahmnok
Published for discussion. Timings are unproven.
Build sequence
15 steps- 0:00Scarab SwarmProduce unit
- 0:16Reanimation ChamberConstruct building
- 1:00Necron WarriorsProduce unit
- 1:25Capture and fortify two pointsCapture point
- 1:50Plasmacyte GeneratorBuild generator
- 2:30Necron WarriorsProduce unit
- 3:05Second generatorBuild generator
- 3:40Awaken the Tomb — Tier 2Advance tier
- 4:40Cryptek VaultConstruct building
- 5:20Improved reanimationResearch
- 6:20Third generatorBuild generator
- 7:00Full Reactivation — Tier 3Advance tier
- 8:20Forge CryptConstruct building
- 9:50Doomsday ArkProduce unit
- 10:50Spot with a Scarab; never advance the Ark unescortedNote
Resource projection
- Total spend
- 2990
- Final population
- 59/300
Sequence valid
Every step is affordable at its stated timing and its prerequisites are met.
Execution notes
The answer to a turtling opponent. It is slow and telegraphed, so it needs a Warrior line that can hold two points unaided for ten minutes while the tech completes.
Adaptations
- If: Opponent raiding rather than fortifying
- Abandon the Ark and build a Canoptek Spyder with Immortals instead.
Known weaknesses
- Completely loses to a mobile army that ignores the line and raids
- The Ark is helpless if reached
Unproven build
This build was written before Dawn of War IV was released. Its timings come from provisional statistics and it has never been played.
Data for patch 1.0.0 · Not yet verified